![]() "There's, I think, a bond, because they're also a development-first kind of studio, and they were super excited to have this product, because it offers something that they don't really have in that space yet." "Nintendo's actually been really awesome," Stilwell says with a smile. "The challenges we did encounter were just coming to a new platform and making sure server things were working, making sure that we were running at our target of 60 frames per second and things like that." And Nintendo was happy to assist Blizzard with any hurdles faced in bringing the game to Switch. ![]() "We'd already done so much of that challenging work when we had brought it from PC to Xbox and PlayStation," says Stilwell. Bringing Diablo 3 to Nintendo Switch (complete with exclusive Zelda-themed goodies) just made sense, and senior producer Pete Stilwell tells me that making the transition was fairly simple.
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